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Urban Terror 4.2.019 lanzado

384.1Tenemos una nueva actualización de Urban Terror, hay dos mapas nuevos Prominence and Killroom y un nuevo modo de juego oficial llamado Freeze Tag.

Trailer de Prominence:

Trailer de Killroom:


Y acá un adelanto de como es el Freeze mode:

Más información en el sitio oficial


Acá el log de cambios en ingles:

4.2.019 [14.09.2014]

– New gametype – Freeze Tag (#10) – new CVARs g_thawTime and g_meltdownTime – new log lines
– New map ut4_prominence
– New map ut4_killroom
– New g_stratTime CVAR – strategy time at round start in Team Survivor and BOMB modes
– Fixed hotpotato timer not stopping on timeout
– Fixed crash when using map and devmap server commands
– Fixed a «round end» message loop happening when only one player is connected in FFA gametype
– Fixed the flag capture time bug in jump mode
– Fixed a crash in the demos ui page
– Fixed a possible crash on map load on OSX
– Fixed a «signal 6» crash on OSX 10.9
– Fixed the copy/paste causing engine crash on Unix systems
– Fixed malformed reply to the /ignore command #10
– Fixed ut_weaptoggle grenade malfunction when having two types of grenades #4
– Added a flood protection on weapon mode change #32
– Fixed callvote kick bug where another player could be kicked
– Fixed client number for callvote server log messages
– Fixed callvote map unpredictability and server log messages
– Fixed some HUD elements being displayed while the client was paused #36
– Added a client info cvar named authl containing player’s auth name when authenticated #35
– Unlocked the download speed of map packs #44
– Fixed dmaHD entering an infinite loop on certain maps #34
– Made the reconnect command work across a client restart #40
– Fixed the forcesub broadcast message #50
– Fixed bomb plant time crashing the server #52
– Fixed tell command not targeting the correct user #19
– Fixed medkit icon not appearing or randomly flickering #17
– Fixed third person mode persisting in sub #43
– Fixed Client 0 getting the kill on certain bleed outs #78

What do you think?

Written by Richzendy


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