FrozenSand ha anunciado que la actualización 4.2.05 está disponible, esta actualización reintegra el sistema de autenticación y resuelve algunos problemas descubiertos en la versión 4.2.014.
Para actualizar simplemente corra el UrTUpdater y siga las instrucciones en pantalla.
Este es el log de cambios de la versión (en inglés):
- New authentication protocol securized
- Fixed the alignment of a window texture on one of the buildings in the nonplay area of Turnpike
- Decreased the specular effect on the SPAS12
- Decreased the specular effect on the Colt 1911 and darken the current texture
- Fixed Colt 1911 whiteout bug
- Re-timed Colt 1911 reload animation
- Increased Colt 1911 spread
- Updated Mac11 sounds
- Reduced Mac11 spread
- Fixed respawn protection hits being displayed in Jump Mode
- Enabled missing radio calls in Jump mode and enabled UI radio menu
- Correctly stop Jump timers on Timelimit Hit and map restart
- Fixed wave respawn timers not showing in freecam
- Improved FFA/LMS spawn selection system
- Improved ut_itemuse (supports string arguments now, e.g. «ut_itemuse nvg»)
- Enhanced game load fail messages (VM_Create failed on UI and Invalid game folder): will now display a User Friendly message
- Added support for Console and UI fields pasting on Linux (requires xclip) and Mac OSX (CTRL+V)
- Added g_shuffleNoRestart 0/1: if set to 1 shuffleteams will not restart the map
- Added g_inactivityAction 0/1: define inactivity action (0: kick, 1: move to spec)
- Added cg_noci 0/1: it disables the Connection Interrupted center screen text
- Added cg_cleanFollow 0/1: it disables some of the instructions displayed when following players
- Added cg_exposeBots 0/1: visual bot identification
- Added cg_drawMapLocation 0/1 (configurable in minimap settings UI): shows current map location near health bar
- Added cg_killsound (configurable in weapon settings UI): will play a local sound when the hit enemy is killed
- Removed racejump: using only racefree for solo modes
- Added Match Mode Ragequit protection (on a paused game, when an entire team disconnect from the server, reset match status and clear the pause)
- Added missing log lines for VotePassed and VoteFailed (for external bots)
- Display the current nextmap upon g_nextmap callvote
- Do not reset scores when going substitute
- Changed the vests and helmets for the SWAT and Red Dragons to 4.1 solid colours
- Changed the vests for Free team to dark grey
- Changed colours to team names in the player set up menus eg: orange is now Fugitives
- Disable bind execution when radio UI is opened
- New damage values for Groin (97%) and Butt (90%) when using SR8
- Allow walljumping without actually jumping before (falling): 4.1 behavior (eg. turnpike window stairs to WC jump)
Esta actualización trae un regalo: un nuevo mapa creado por Nounou llamado Ghosttown, esta mapa está pensado para ser jugado de 12 a 18 jugadores, incluye modo de juego vertical lo cual da muchas oportunidades para saltos y es el primero diseñado para ser jugado en las modalidades de DeathMatch y Capture The Flag.
Acá les dejo un vídeo de este nuevo mapa:
Comments
0 comments